Nanobot Mage3


Level KXP Priest
123 456 789
TH
101-- --- ---+0
2102-- --- ---+0
33021- --- ---+0
46032- --- ---+1
5100321 --- ---+1
6150332 --- ---+1
7210432 1-- ---+2
8280433 2-- ---+2
9360443 21- ---+2
10450443 32- ---+3
11550444 321 ---+3
12660444 332 ---+3
13780444 432 1--+4
14910444 433 2--+4
151050444 443 21-+4
161200444 443 32-+5
171360444 444 321+5
181530444 444 332+5
191710444 444 433+6
201900444 444 444+6
212100544 444 444+6
222310554 444 444+7
232530555 444 444+7
242760555 544 444+7
253000555 554 444+8
263250555 555 444+8
273510555 555 544+8
283780555 555 554+9
294060555 555 555+9
304350655 555 555+9
314650665 555 555+10
324960666 555 555+10
335280666 655 555+10
345610666 665 555+11
355950666 666 555+11
366300666 666 655+11
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
-2+2+0+0+0+0+0 +0+0+0÷1
Requisites:Int 15, Race Slots 1, Class Slots 3
Alignment:Any
HD/level:&1d6+1d8@1st
Weapon Prof.:4+level/2
To Hit Table:Wizard
Save Table:Wizard
Reference:Giant in the Playground Forum
Groups:Archetype, Priest
Complexity:CF=4
Rounds 1-3: Activate Lend Talent ability three times, each for a different skill of choice.
Round 4: Activate Bead of Karma.
Rounds 5-34: Cast Animate Objects via the Staff of Once-Immobile Minions. Every time, Extend it with Divine Metamagic and activate with Consecrate Spell Trigger, giving each casting the Good descriptor. Uses own caster level, which is enhanced from 19 to 29 through Items (Orange Ioun Stone and Bead of Karma, +5), the Good Domain ability (+1), and Divine Spell Power (+4 through automatic maximum success on each turning check). The turning attempts necessary for the Consecrate Spell Trigger feat, the Divine Metamagic Feat, and the Divine Spell Power feat are supplied via Nightsticks.
Rounds 35-53: Keep casting Animate Object enhanced as before, but without Extending it with Divine Metamagic.
54-62: Switch over to backup staff during this period. Standard-action animate objects continue. Commence casting an additional version per round by use of your Metamagic Rods of Quicken.
Round 63: Laugh like a mad scientist as a free action, activating the Contingent Giant size, which increases personal size to Colossal. Cast Animate Objects once as a standard action and once with the last charge of the last Metamagic rod.
Round 64: Order all nanites to "Aid" you on a skill check chosen from the three lend talent auras in action. Since you are colossal and occupy 25 squares, all of your minions can touch you. At this point, there are 66 separate castings of Animate Object in play, each cast at CL 29, so some 1,914 Fine-sized nanobots help out, each supplying +3 to your check/roll (via Great Ally racial ability) for a total bonus of +5,742 to almost any skill you desire.
Optionally, this could also mean a +4,593 bonus to AC or Attack
Race counts as “kenku”.
The HD/level means to add 1d8 additional hitdice to its first level.
Gets Int bonus to spells.
Level 1: When aided in a skill check, you get +3 instead of +2 per ally.
Level 2: 1M, -N(max of LVL) on a skill check: +N/2 on that check to allies w/in 30ft. . At 8th, this becomes +N.
Level 3: 1Z: Order your animated objects to aid you in a skill check. For each one that makes a DC 10 skill check, you get +2 on that skill check.
Level 3: 1M, roll a perform skill check: one target takes check result in lightning damage (save for half)
Level 4: 1M, roll a perform check, one touch: Heal target hp=check result.
New spells:
Animate Objects (Transmutation, SL 6): Animates CL*4 diminutive, CL*2 tiny, CL small objects, or CL/2 meduim objects, ect..